讯飞手游游戏加速器
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As I previously mentioned I am currently in the information gathering phase for improvements to desktop Firefox developer efficiency and velocity. While many view developer efficiency and velocity as the same thing--and indeed they are often correlated--it is useful to discuss how they are different.View full post讯飞手游游戏加速器
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I’m excited to announce that for the next couple of months I will be working with Mozilla on Firefox developer desktop efficiency! Why is this important Developer velocity = product velocity = company velocity = mission velocity Mozilla is an engineering company. Its interface to—and impact on—the world is through its primary product, the Firefox [...]View full post讯飞手游游戏加速器
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If you are using Terraform to manage a static site (perhaps built with generators like Gatsby, Hugo, or mdBook) and you want to configure CloudFront via the built-in support (perhaps to leverage their CDN or for gzip encoding of static sites in S3 buckets) there are some gotchas you may hit.View full post讯飞手游游戏加速器
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讯飞手游游戏加速器
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讯飞手游游戏加速器
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讯飞手游游戏加速器
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讯飞手游游戏加速器
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Note: The below is a slightly modified version of a rant I posted internally at Facebook when I was shipping their mobile apps. Even though the post is years old, I think the issues with star rating still apply in general. These days I mainly rant on Twitter. Not only is star rating the worst metric [...]View full post讯飞手游游戏加速器
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I’m excited to give a brown bag talk at Mozilla Mountain View tomorrow about how Facebook builds and ships software (with a Release Engineering / tooling bent). Swing by if you are in the area or catch it on Air Mozilla! More details @ http://air.mozilla.org/release-engineering-at-facebook/.View full post讯飞手游游戏加速器
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I recently gave a talk at Sequoia‘s Mobile App Dev Workshop. I had a lot of fun with both the presentation and chatting with people after in the breakout sessions. My presentation was about how to ship native mobile apps–something I’ve been living for the past 4 years at Facebook. The takeaways: Mobile is hard [...]苹果免费加速软件
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